住宅与餐厅

Residential and Restaurant

该项目是为一位法国餐厅的老板设计的住宅兼餐厅。业主是建筑师的老朋友,他希望拥有一座尽可能“重”的建筑,并且“这种重量感能够随着时间的推移而增强。”他表示:“我希望它是未经打磨的,是一种天然的、具有粗糙感的样子。他必须看上去好像原本就在那里,并且将尽可能久地留存下去。而这也是真正的美食所需要的地方。” 他渴望拥有一个既是房子,又是餐厅的项目,使之可以在未来留给他的孩子和孙辈。

▼项目概览

The project is a residence/restaurant for a French restaurant owner. He is an old friend of mine, and he was the one who commissioned the Tables for a Restaurant. I was asked to design a building as “heavy” as possible. “I want an architecture whose heaviness would increase with time,” he said. “It cannot be artificially smooth but rather something with the roughness of nature. Authentic cuisines require such a place.” He also told me that “it has to look as if it has been there and will continue to be there for the longest time.” His idea was to create a brand-new long-established restaurant. He was longing for something that is both a house and a restaurant, something he could pass on to his children and grandchildren.

▼项目鸟瞰

 

▼从道路望向建筑

 

在项目完成后,业主可以像招待朋友一样迎接餐厅的客人,对于一些特别来宾,他会邀请他们进入客厅甚至留宿一晚。在餐厅关闭时,大厅就成为度过家庭时光或者让孩子们学习的地方。在平面布局上,餐厅和住宅区域分别位于北边和南边,人们可以通过分隔建筑的三个庭院中的任意一个,在不同的空间中随意走动。

▼相互连通的庭院

 

▼俯瞰餐厅厨房区

 

▼餐厅

▼从庭院望向“洞穴”

▼入口路径

 

▼室内空间概览

▼主厅

▼朝向庭院的玻璃窗

 

▼餐厅长桌

在施工方面,设计团队构建了一个能够持续讨论和应对现场发生的误差和意外事件的过程,以期实现一座将自然变形和不确定性内在化的建筑。具体的做法是,在地面上挖出用于浇灌混凝土的洞,随后雕凿出建筑体量、安装玻璃以创造出内部空间。

▼3d模型示意

 

In terms of construction, we conceived a process of constantly sharing, accepting, and referencing the un-precisions and accidents that occurred on the site to create an architecture that internalizes natural distortions and uncertainties. More specifically, we dug a hole in the ground to pour concrete, excavated the volume, and fixed glasses to create interior space.

▼建筑将自然变形和不确定性内在化

▼起居空间

 

▼餐桌

 

▼起居空间

 

▼下沉座位区

 

▼室内细节

▼厨房

 

首先,将经过无数次修改的体量模型转换为三维数据,然后将三维坐标数据输入全站式(TS)测量仪,利用导航系统确定出打桩点。同时,施工人员还在iPad上不断确认桩柱的位置和形状,并辅助以人工挖洞来保证精确程度。施工过程尽可能地接纳了一些意外因素,例如草的生长、土壤的塌陷以及手工误差等。在混凝土凝固之后,建筑体量被开凿出来,这时候它是被泥土覆盖着的。根据地质的变化,土壤的性质和外观在不同位置也有所差异。原本的计划是将这些泥土冲掉,露出灰色的混凝土结构。然而,被泥土包覆的建筑在外观上给人留下了深刻的印象,并且散发出一种洞穴般的独特氛围,因此设计团队决定让它保持这种状态,并在此基础上为建筑赋予新的形象。

▼设计示意

 

▼平面和窗洞示意

 

First, a mass model that went through countless modifications was converted into 3D data. The 3D coordinate data was then input into a total station (TS) survey instrument to determine the points utilizing a navigation system for pile driving. At the same time, construction workers dug the hole manually for precision while constantly confirming the position and shape on an iPad. Unexpected factors such as growing grass, soil collapsing, or errors due to manual labor were tolerated as much as possible. When the structure was excavated after concrete solidification, it was caked with mud. With the range in geology, the nature and appearance of the soil differed from place to place. We originally planned to wash away the dirt to reveal a gray concrete structure. However, we were impressed by how it looked with soil that we decided to leave it as it is. It was then that we sensed the atmosphere of a cave and decided to redesign the building with a new image.

▼从地面雕凿而来的体量

▼建筑呈现出天然的粗糙感

在设计室内空间时,设计团队在3D图像中对设计图纸与结构的实际表面坐标之间的差异进行了可视化。这个过程揭示出了一些预料之外的、从重叠的差异中显现的新空间。设计者发现了这些地方,并相应地更新了建筑的使用方式。这样,建筑的设计过程被“颠倒”过来,部分设计是根据结构本身而确定的,包括玻璃的安装位置和数量、家具的分布和大小以及MEP设施的位置和细节等。利用三维扫描数据,还验证了玻璃在施工过程中是否会因为撞击或开关而破裂,并且调整了铰链的位置。为了简化管道路线,供水和排水管呈直线贯穿三个庭院,水龙头和通风管道均从庭院直接穿过玻璃窗进入房间内部。

▼住宅区域

 

▼卧室

▼浴室

 

▼洗手池细节

▼从庭院望向浴室区

 

在应对不确定因素的过程中,混凝土体块通过切割与调整逐渐转变为一座成熟的建筑。业主将在这里同时展开日常生活与餐厅经营,并为这处场所不断注入新的内容。

▼建筑外观

 

▼餐厅区域夜景

▼建筑夜景

 

▼平面图

 

▼剖面图

 

▼剖面细部

 

▼剖面细部

 

Project name: House & Restaurant

Site of the project: Ube, Yamaguchi, Japan

Building Type: House + Restaurant

Design team: junya.ishigami+associates

Person in charge : Junya Ishigami, Taeko Abe, Jaehyub Ko, Takuya Nakayama

Structural engineering: Jun Sato Structural Engineers

Person in charge : Jun Sato, Yoshihiro Fukushima

lighting/interior designer: junya.ishigami+associates

Person in charge : Junya Ishigami, Takuya Nakayama

lighting advisor: Izumi Okayasu Lighting Design

Person in charge : Izumi Okayasu

curtain:Yoko Ando Design

Person in charge : Yoko Ando

General contractor: Akita Kensetsu Co.,Ltd.

Person in charge : Masato Akita, Gaku Matsumoto, Takaki Fukuda, Takuya Nakayama, Akane Enda, Yuki Inoue

Contractors:

MEP

Echo Mechanical Plumber

Person in charge : Koichi Tashiro

landscape:

SOLSO

Person in charge : Yuta Itagaki

Takayama Zoen

Person in charge : Kazuya Kiryu

glass:Meiji Glass Company Limited

Person in charge : Kensuke Kashihara

fixture: Yanagiya

Person in charge : Yoshio Yanagiya

furniture: Gotanda Seisakusho Co., Ltd.

Person in charge : Shigeki Miyamoto, Ai Mizuta

RC furniture: I.D.Works

Person in charge : Hayato Takehashi

Client: Motonori Hirata

Site area: 914.69 m2

Building area: 270.72 m2

Total floor area: 195.41 m2

Design phase: 2013.7-2016.5

Construction phase: 2016.11-2022.3

Structural system: earth formwork reinforced concrete

Major materials: exposed concrete, tempered glass

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